User blog:ThatsSoSeventho/SRA Xbox 360 and SRA2 updates!

Currently, I'm working on three different projects: SpongeBob's Robotic Adventure for Xbox 360, SRA2 and of course, Goofballs. All are in development and are expected to release in 2015 (SRA Xbox 360 might have a chance of releasing very late 2014, but I'm still not sure on that).

Updates on SRA Xbox 360
Unlike the PC version, it will contain completely original music, new sound effects and very improved graphics and physics. It might also contain a new thing or two coming up in SRA2. *wink*

Simply put, the Xbox 360 version will be a large improvement over the PC version, and will be at only $1 on the Xbox Live Indie Games store... if it even gets approved for that (if not, it will be released free on PC as something like SRA 1.5).

Updates on SRA2
I've been working a lot on SRA2, but I only have one level completed... which was more like a test for an entire area and came from a concept that I'm no longer using. I also only have two music tracks so far, but many more are in production, and they will all be original. In addition, there will be a ton of new things on top of what's already in SRA (of course SRA2 was made from scratch and various things were copied over). To get a taste, some new things include teleporters (jump in and land somewhere else), a new completely redesigned HUD, 3 playable characters (in respective levels), buttons and a planned level hub area to get to levels easily. Obviously there will be h*cka more new things than this, but you can already tell this is a huge improvement.

However, SRA2 is still developed in Game Maker for the sole purpose of ease. It will look a lot closer to any average platformer (partly inspired by BFBB and the movie game) with professional sound effects and completely original music.

This is a thing that is happening.

Updates on Goofballs
lol